Saturday, December 4, 2010

NEW fallout MMO info surfaces – actually tells us something


Another cryptic email about the fallout MMO is arrived by interplay - but this time it's actually some solid information within it.


The first real news is that Ghouls (duh?) were announced as a playable race



Ghouls are the first announced playable race fallout ® online. As there are people many different types of the undead, and not all are pacifist or weakling the Sterotypical. Ghouls get bonuses for trade and engineering skills.Enjoy fixing broken technology more than most of the survivors in the wastelands, however, that do not prevent that you have away dangerous enemies in the Kampf.Ghouls high radiation resistance and slightly better than normal intelligence.Their equipment tend to be in better condition than other breeds, but that is not always true.


Ghouls begin two racial abilities: complaint Department and violinist Gezählt.Ghouls have two unique racial of traits, added to the available pool: Radiant one and tech wizard.




All of this information approved a PIP pad - completely is an apocalyptic pseudo 1950's post version of the iPad comes with friendly. :-)


To read a lot in this edition of the Armageddon rag - read the whole thing here.


BUT THAT'S NOT ALL


Car deeper in the forums interplay's Chris Taylor (the guy who created fallout 1) explains the combat system and Guild within the game. (Thanks to NMA via The Vault Wiki for this posting)


Chris Taylor about the battle system:



We try to read as much as possible but lately it hard to keep up with everything! ^_^


Some things are pretty locked, like the Kampfsystem.Wir had a strong concept for the combat system from the outset.It is not FO1/2, and it is not VATS.It is a special based system that works in a MMO environment.You can tell it's specifically for uns.Wir skill certainly never for it for a FPS or pure Shooter.Charakter and statistics are very important for the Kampfsystem.Wahrscheinlich 50% of the equation.Character gear players skill, decision making and timing to make the other half.


As I said in the past, what gets said here affects us, of course, but we have a strong vision for the game, so we not rewrite are there based what we read.


There was more than a few moments where has this forum recognize us, that something is missing was made (hey, it's a great game design, there are gaps here and there) or we could tweak it one way or another because we fully design had this feature.


We have our own strong idea of what the game should be, and we are confident that in our skills and experience as a game Entwickler.Aber means not we for the community heard. frankly, I would say, however, that it is very difficult for the community to understand the game as a whole at this stage.When we discuss the game, rather than us and people a chance have to play with beta testing in theory, it will be better for everyone.


And guilds:



I saw a post or two on the designation of "Guilds", and in the hope of something else as "Guild" as a player-based social group name.


Well, we have versucht.Intern, we called something anderes.Wir set wiki pages for the new name, all references in the design docs uses the new name etc …and we kept you as guilds reference, if we had a discussion.


Finally we given in.Wenn people mention guilds are we could support as we.


Our "guilds" are Gilden.JAR, it is not entirely appropriate ("Faction" is reserved for something else, and "Blankity empty empty" name we have attempting to use people was stolen from another part of the design and co-opted to do something else), but it is what everyone uses.(1)


1. Geek op-ed piece: It irks me when a paper and pencil RPG calls the DM something besides DM, if fantasy or GM überhaupt.Ein GM is a GM.Es is no goal or a storyteller a HPIC or what is also immer.Es a GM.


So, we have learned what here today? Ghouls are a playable race - is it giant shrimp are monster - the battle 1 / 2 or 3 - like fallout and guilds will, of course.


It's not much but it is better than nothing.


Stay tuned to RipTen, as this story in the Apocalypse unfolds.


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