Saturday, July 31, 2010

The lost wheel back, in A new video game [Singularity]

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Followars makes turn-based battles out of Twitter [ipad]

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As I didn ' T get killed at E3 [column]

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Friday, July 30, 2010

Meet Portal 2 Wheatley, the eye of who's A guy [clips]

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PlayStation plus, new features added to PS3 'Soon' [PS3]

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NBA 2 K vs NBA elite: it's still Fargin ' war [NBA]

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Thursday, July 29, 2010

Computers that hear and learn better than you [Science]

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The best fan-made Halo will elite to suit, ever see [Halo]

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A summer of limited screens [grade]

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Wednesday, July 28, 2010

Madden 11 demo offers 5 minute quarters for all [Madden]

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Don ' t think of Kinect as 'Casual,' Think Of it as Super Mario Bros. [Xbox 360]

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Xbox Live Arcade rentals of the week are critical darlings [Xbox 360]

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Tuesday, July 27, 2010

The new Kid Icarus is attempting to shooters ' ' creativity problem ' fix [Nintendo 3ds]

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Madden's newest stat, "Swagger," is show [balls]

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Who wore it better? [Screengrab]

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Monday, July 26, 2010

Homefront's Future Plans Include London [Thq]

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Watch Seth Green sell Dragon Quest IX to young people [clips]

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No eye witness for Tebow on NCAA 11 cover cover story

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Sunday, July 25, 2010

Kotaku off topic: LEGO Facebook [how this is news?]

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Club Nintendo members, time is almost up [Nintendo]

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Sin & punishment: Star successor review: # 1 with A bullet [review]

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Saturday, July 24, 2010

Microsoft: Project Milo "no game that we are planning to bring to the market" [Kinect]

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If only all these Team Fortress-2-weapons real [Tf2]

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First look at PlayStation 3's 3.40 firmware update [Gallery]

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Friday, July 23, 2010

How to make millions playing world of Warcraft (the hard way) [WoW]

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Nintendo, please pay Mario's creator more money [Japan]

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Battlefield: Bad company 2 onslaught mode on Xbox Live

Battlefield: Bad company 2′s latest DLC Pack ' onslaught mode ' that has finally hit Xbox Live. This new co-op add on content can be downloaded from today for 800 Microsoft points or around $ 10. Sell download now!



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Thursday, July 22, 2010

Counter strike source for Mac

Valve's counter strike source recently received a new software update. This new update has benefits, improved engine performance, new kill cam, etc. In addition, the counter strike source is now available for Mac. Steam sold the Mac version of counter strike source for only $ 6.80.



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Mafia II - new gameplay footage

Maincell phonescamerasmp3 player laptop video game mafia II - new gameplay Footageby Isaiah on 27 June 2010 · 0 comments



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Amazon selling mass effect 2 for just $ 26.99

Amazon provides the Xbox 360 version of mass effect 2 for just $ 26.99. FYI, the original price is $ 39.99. Mass effect 2 is an action RPG BioWare developed and published by electronic arts. The game appeared on PC and Xbox 360 in North America, Europe and India on 26 January, Australia on 28 January 2010 and New Zealand on 29 January 2010. If you are interested, the Amazon page here. Please keep in mind that the business is only now available.



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Wednesday, July 21, 2010

Silent Hill 8 Debut Trailer

Hier ist der Debüt-Trailer von Konamis bevorstehende Survival-Horror-Video-Spiel ' Silent Hill-8′, die vor kurzem auf der Pressekonferenz von Konamis E3 gezeigt wurde. Das Spiel selbst ist geplant, um sowohl die PS3 als auch die Xbox 360 irgendwann im Jahr 2011 zu schlagen. Sehen Sie den Trailer, nach dem Sprung.



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Dead Rising 2 release date, the unveiled

Dead Rising 2 release date has been unveiled. The successor to the popular Xbox 360 zombie game will start in September 28, 2010. Select the original release date was sometimes from August 2010 for your info, but it has some for a moment last minute polishing been pushed back.



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“The Team ICO Collection” listed by Amazon

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Tuesday, July 20, 2010

Split second dev engine starts next racing title

Black Rock Studio recently have raised a few eyebrows with two solid title for this generation: pure, and more recently split second. Instead of a well deserved rest developer reinforced seemingly to the next game already.

A job site by the dev shows a position for a technical art director for an upcoming PS3/360 tracks.How foresee was, calls the job a passion in the racing and fahren.Mit little else have given we sequels and new IP addresses for a while still to speculate.

A particularly exciting title could though under split second to the next level.



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Take-Two CEO: BioShock 2 ‘not hugely successful’

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Confirmed for PS2 HD collections, coming to PS3

There are rumors have been for a while, but now it's confirmed. Sony will continue to release HD collections of classic PS2 title for PlayStation 3.

"The team ICO collection," perhaps?

"SCE worldwide Studios President Shuhei Yoshida IGN said," Santa Monica studios had the brilliant idea, maintenance and improvement of God of war for PS3 with God of war collection, which we published last year ", said Yoshida."There was a lot of positive reactions of the consumers and now we have many suggestions for types of packs you would like to see."

"As we look further to these HD conversions to do."

"Speaking of PS2 games appear via PSN Yoshida but not as forthcoming.""We look for ways how we can deliver consumers PS3 PS2 library,"he said,"but were not ready yet to give something."



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Monday, July 19, 2010

Medal of honor-tier-1-interviews

BY Sebastian Nordlund Jun 18th, 2010 more on: Medal of honor

The Medal of honor franchise has always aspired to authenticity of war-based first-person-shooter genre to bringen.Aber what we - have seen so far or not, in some cases have - has not really affected as such while the sound darker and more serious thoroughly in every single player campaign trailer can be felt. 

In an attempt to represent soldier, the tier 1 operator, the ground on which this new Medal of honor, EA stands released two videos featuring "subjects" in the making of the game as a consultant, involved are as they were.They talk about the "Wolfpack"mentality (video above) by the "community" and the factors during their "missions" (video below).

"Your identity has been hidden for security reasons."This thing just real.



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Microsoft: Core gamer to buy the first Kinect

Although Kinect the first wave of games, audience, who was said to be extension, Microsoft believes it will nor the hardcore gamer, who purchased the first in line to the device.

Because that's exactly what you do.

Xbox's worldwide product marketing manager Ryan Moore recently said in an interview:



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Valve’s Portal 2 E3 demo, part one: Introducing Wheatley

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Sunday, July 18, 2010

How to get StarCraft II for free… if you happen to live in Korea

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Downloadable red faction in Armageddon to lead

THQ has revealed plans, one only download Red Faction title before next year retail version of Red Faction Armageddon release.

According to Danny Bilson, THQ's VP of core play, will the Xbox Live Arcade and PlayStation Network-bound titles "three or four months before the Armageddon" be released, which would put it, to December 2010 / January 2011.

The Executive explains it: "what's interesting is that we sell it to the fans, is it content you can download show-related i.e. TV"



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Dance Central DLC ‘more complex’, pricier

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Saturday, July 17, 2010

Vanquish Screens Are Missile Hell [Sega]

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Kinect's Video Chat Is More Useful Than Sexy [E32010]

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OK, I Take It Back About Kinect's Star Wars Game [Clips]

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Friday, July 16, 2010

Crysis Devs Go Back In Time With Kingdoms [Clips]

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Get Your Official Red Dead Redemption...Flannel Shirt [Clothing]

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Playstation Move Nyko Charge Station

Nyko is ready to release the charging station for the new PlayStation Move motion sensing system. The Nyko PlayStation Move charging station allows you to charge up to four controllers simultaneously. Four separate LED charge indicators inform you of when each controller is done charging with a quick glance. The charging station conveniently plugs into any standard wall outlet, providing a faster charge with no need to have messy wires back to the console. You can pre-order the Nyko Charge Station for Move right now for $29.99 each.

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Thursday, July 15, 2010

Killzone 3 Box Art Unveiled

Sony has unveiled the box art for their upcoming first-person shooter video game ‘Killzone 3‘. As mentioned before, the game is currently being developed by Guerrilla Games and will be coming to PS3 in stereoscopic 3D in February 2011.

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inFAMOUS 2 – First Screenshots

maincell phonescamerasmp3 playerslaptopsvideo gamesinFAMOUS 2 – First Screenshotsby Isaiah on June 18, 2010 · 0 comments




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Shaun White Skateboarding Floor Walkthrough

Here is a floor walkthrough of the Shaun White Skateboarding from Ubisoft. It is the first skateboarding game in the Shaun White videogame franchise. This new skateboarding game promises to provide an “innovative twist” and “fresh take” on the genre. For your info, Shaun White is the first athlete to win both gold medals in skateboarding and snowboarding at the Summer and Winter X Games. Watch the video after the jump.



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Wednesday, July 14, 2010

Motorstorm Apocalypse E3 Trailer

Sony has recently unveiled a new trailer of Motorstorm Apocalypse at the Electronic Entertainment Expo 2010. Motorstorm Apocalypse is an upcoming 2011 racing video game by Evolution Studios and published by Sony Computer Entertainment for the Sony PlayStation 3. Watch the trailer after the jump.



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Need for Speed: Hot Pursuit – New Gameplay Video

maincell phonescamerasmp3 playerslaptopsvideo gamesNeed for Speed: Hot Pursuit – New Gameplay Videoby Isaiah on June 20, 2010 · 0 comments




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Dead Space 2 Dated

Visceral Games has finally revealed the release date for their upcoming Dead Space 2 title. Announced during the EA press conference today, this third-person survival horror video game is scheduled to be shipped in North America on January 25th, and in Europe on January 28th. Stay tuned for more updates.

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Tuesday, July 13, 2010

Vogel TwistDock For Sony PlayStation 3

The Vogel TwistDock is a new docking station for the Sony PlayStation 3 that keeps your controllers charged, adds more USB ports and neatly hides all cables. The device also holds the console at an angle that should help it stay cooler by allowing air to get to the bottom and top of the console. The TwistDock will be launched later this year.

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Ripten Review: Tecmo Bowl Throwback

Long armed touchdown passes, sixty-five yard field goals with room to spare, and cut scenes after a critical sack are back. Tecmo delivers to us a full refresh of an old classic. If you were a fan of the original Tecmo Bowl you will enjoy Tecmo Bowl Throwback.

In the early 90s, I played many football games–  from Madden to NFL Quarterback Club, but I always came back to Tecmo as my game of choice. I loved the simplicity of the controls and how easy the scores could be run up. Tecmo Bowl Throwback brings us back to this much simpler time of football gaming, and I for one welcome it!

This review will be covering the PS3 version of the game. It is available now on the PlayStation Network for $9.99. So now lets jump into the details.

The Looks:

It’s clear that the team at Tecmo spent some serious time sprucing up the look of the game. The new HD graphics really make Throwback very enjoyable, and it felt like I was playing the original Tecmo for the first time all over again. There is a cool feature with this re-design, in that if you press the R1 shoulder button, you can switch between the 16:9 HD view and the classic 4:3 view. As embarrassing as it may be, I found this feature by accident as I was mashing buttons. I was surprised when it happened and actually laughed out loud. Now, you might not want to play a whole game that way, but it is something cool to do once and a while just for the nostalgia of it.



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E310 Preview: Portal 2, The Most Mind Blowingly Creative Game Just Got More Mind Blowingly Creative

E3 2010 has come and gone, but the memories (and our coverage) continue.  Not as if GLaDOS would let us forget anyhow.  Everyone’s favorite maniacal self-aware AI is back in portal 2, and she has more insane puzzles to test your feeble gamer brain with than ever … for science.

Ripten went behind closed doors at E3 2010 for some screen time with Portal 2 spearheaded by the game’s Project Manager, Erik Johnson. Suffice it to say, Valve did not disappoint.

As if Portal wasn’t challenging enough for the average gamer brain, Portal 2 has added multiple new elements including tractor beams, thermal beams, spring loaded trampolines, bouncy goo, slidey goo and more!!  Prepare to have your 3d puzzle solving skills pushed to their limits … for science.

Check out the new Portal 2 gameplay elements listed above as we make our way through the now ruined Aperture Science laboratories.

After the demonstration had concluded and we had all applauded, I asked Erik one thing.

“Any word on Half Life 2: Episode 3?” I said.

“No Comment” He replied.

It was worth a shot.

Portal 2 drops Q1 2011, get both sides of your brain ready for this one kids.



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Monday, July 12, 2010

Guinness World Records at E3 2010

Just when you thought you were finally safe from the dastardly clutches of E3 2010 news, the monster emerges from the hole and drags you back in again! Alright, so what if the E3 news is far from over — I really wanted to use that as a lead in. Anyway, this news isn’t about a game release, or development team announcing a new title, this is about some pretty awesome awards handed out to publishers, developers and gamers alike.

First cab off the record rank was awarded to EA’s Peter Moore, the El Presidento of EA Sports. He received awards for both Best Selling Soccer Video Game Franchise (FIFA) and Earliest Console Sports MMO (NHL09) and another award for Longest Running Sports Game Franchise (Madden NFL). I can’t help but think to myself, isn’t an award for the earliest type of a game a bit redundant, because unless Doc and Marty McFly take you on a trip it’s impossible to beat?

Handed over to Microsoft and its plethora of executives was an award for Best-selling High Definition Console, which is obviously the Xbox 360. Take a guess how many consoles have been sold? If you said 40 million units as of March 31st 2010 you should be entering lotto as that was a perfect guess. I think that number will rise quite a bit with the release of Kinect and the new Xbox 360 S this year.

Sony’s Vice President, Scott Rohde accept record awards for LittleBigPlanet having the most Most User-Generated Levels sitting a healthy 2,463,073. Sony also took home Best Selling PS3 Platform Game in the form of Uncharted 2, whilst MAG netted them the Most Players in a Console FPS record with 256 people being able to play at once.

As E3 is the centrepoint of gaming announcements and information, it is only fitting that people go there to rock out and smash previously set records, right? Well that’s what Danny Johnson, a gaming prodigy did as he set a new high score on Guitar Hero 5, racking up 913,316 points in one song. His brother Scott Johnson also set a record clocking in 1,759,000 points for the Guitar Hero 5 – Drums record. And as everyone knows, combining two awesome things makes something ultra awesome, so the brothers teamed up to set a new Highest Co-op Score Guitar Hero 5 – Drums & Guitar record, racking up 4,442,161 points.

Gaz Deazes, Gaming Editor of Guinness said;

“”E3 is the place to see the best new games, products and ideas coming from the video game industry, so it made perfect sense to honor these incredibly successful and presciently innovative companies at the trade show where everybody brings their ‘A’ game.”



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E310 Preview: Spider-Man: Shattered Dimensions

We had a chance to see Spider-Man Shattered Dimensions in action up close and personal courtesy of our behind-closed-doors session with the game’s Creative Director, Thomas Wilson, of Beenox Studios. Wilson gave us a tour of the three announced dimensions, confirming a bit of what we already knew, and revealing a little that we didn’t.

First off, the game looked great up close. We didn’t get any hands-on time (that as well as the fourth and final dimension reveal will come at this year’s Comic-Con in San Diego) but the extended footage we saw was every bit as good as what has already been released to the public, and the slew of questions we got to ask didn’t hurt either.

The thought process behind this take on the franchise, as explained by Thomas himself, was to take a “fresh” approach to the Spider-Man game experience. Shattered Dimensions’ plot revolves around a Tablet of Order and Chaos that becomes … well, it shatters. Those pieces then scatter across four distinct dimensions and fall into the hands of thirteen of Spider-Mans most hated rivals giving each of them enhanced powers. You won’t do things like rush home to Mary Jane, haggle with J. Jonah Jameson over a pay check, or drive your Aunt May to the grocery store, as Thomas made it clear that this story is very focused on the events surrounding the tablet in each dimension. If that revelation upsets you, look at the bright side — it also means we won’t have to chase down stray balloons for crying kids. Feel better now?

Beenox went back and forth with Marvel to gain approval on several creative changes they made for the game that they hope will make it a unique addition to the ever growing Spider-Man portfolio. The one’s we know of at this point involve two character additions to dimensions that they otherwise did not exist in. Hammerhead was added to the Noir universe (and when you think about it that really makes sense), and a gadget laden high tech version of the Hob Goblin was thrown into the Spider-Man 2099 dimension. I had no problems with either.



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E310: Dragon Quest IX: Sentinels of the Starry Skies E3 Trailer

Dragon Quest IX: Sentinels of the Starry Skies is coming to the Nintendo DS on the 23rd of July this year, and to celebrate, here’s the trailer from Nintendo’s E3 pres conference showing off the game.

I’m no expert on the series, but it has a strong following, and the word on the street is that this one’s set to be just as great as the rest of the series. If you’re a big fan of the Dragon Quest series, why not let us know what you think of the trailer in the comments?

I would do so myself, but my opinion is just “it’s a JRPG.”




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Sunday, July 11, 2010

Why Nintendo “Won” E3 2010

3DSDSEditorialsEventsFeaturesHome Page FeatureNintendoWiiWhy Nintendo “Won” E3 2010June 20, 2010 8:38 am Sam Naylor 15 Comments



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E310: Five New Twisted Metal Screenshots

Twisted Metal, the game that David Jaffe lied about, is now coming to PS3. Despite David Jaffe lying about it, there are five new screenshots to gawp at, which show off just how much metal there will be to get twisted in the game.

Contrary to what David Jaffe said, Twisted Metal exists, as you can see in the gallery below. No matter how many lies David Jaffe told, I can confirm that Twisted Metal will be coming to the PS3 in 2011, and will feature many different game modes and vehicles. You might be thinking, “but David Jaffe said there wasn’t going to be a new Twisted Metal game!” Well, you are wrong- because David Jaffe lied!



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New Xbox 360: What’s the Difference?

slim’ Xbox 360. But what’s the difference? And why should you buy one? Here’s the differences between the old and the new.

First, what’s the same: the games. The new Xbox does not play any new games, and does not have any better game performance. No need to worry about being unable to play new games on your old 360. The new Xbox comes in a package that says

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Saturday, July 10, 2010

OnLive Microconsole Coming by the End of 2010

OnLive’s Steve Perlman has said at E3 2010 that the Microconsole, the device that will allow consumers to play games over the net on their TVs, will be available before the end of 2010.

“When we get to what we call ‘cruising altitude’ — this is the bumpy takeoff — we can introduce the Microconsole. It’s a walk before you run sorta thing. Frankly, this is the quietest — well, it’s not the quietest, but it’s one of the quieter times of the year for gaming — the fourth quarter is the really big ramp up,” Perlman said. “So between now and the fourth quarter gives us an opportunity to sort of get our legs underneath us without being at huge risk of disappointing people.”

OnLive is a service that will allow subscribers to play games over an internet connection, with no need for expensive PC hardware or even games consoles (save this Microconsole). Of course, people are skeptical, but things seem to be rolling along. It’s a little situational, however, since only those of us who are able to afford hefty Internet connection fees for the faster services will be able to use the service. Until Internet connections worldwide get much better than they are now, I don’t think OnLive will truly take off.



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E310 Preview: Dead Rising 2: 10 Minutes of Mayhem Filled In-Game Video

As a hardcore PC gamer it takes a lot for me to get hyped up about a console game (that is my hyped face),  but Dead Rising does it.  There is nothing quite as satisfying as mowing down hordes of brainless, undead zombies using anything you can imagine as a weapon.  The original Dead Rising took the survival horror genre to a whole new level of awesome, and Dead Rising 2 has set out to prove that if it ain’t broke, Capcom is going to duct tape it and make it better anyway.

We went hands on with Dead Rising 2 at E3 2010, and are proud to present you within 10 minutes of mayhem, brought to you by Chuck Greene and the Ripten team.

So as you can see, it’s basically more of the same that you loved about Dead Rising 1, but with some added extras, namely all these combo weapons we’ve been hearing about, which you being made in the video.

You don’t even have to listen that closely to hear my excitement as I create things like the electro-rake and knife gloves, then use them to tear a bloody hole through fortune city like a fat kid through cake . . . very bloody undead cake.

I also noticed that the controls seem a bit tighter and the graphics seem a bit more polished.  Also you may notice that Chuck models blood on his clothes, so if you get crazy enough, soon enough you will be red from head to toe.  It all makes for a very satisfying and visceral zombie killing experience.  So if you were a fan of Dead Rising 1, the sequel definitely does not disappoint.  If you simply don’t care for this sort of thing, then all I can say is get outta my way, ‘cuz I’ve got zombies to kill!!

Dead Rising 2 drops August 31, 2010 . . . get ready to GET SOME!!



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David Jaffe is a Big Ol’ Liar, but We’ll Forgive Him This Time

For the past few weeks, David Jaffe had been telling everyone through every possible means of communication that there would be no new Twisted Metal, nor was it something that was more than a desire of his to do in the future. I actually saw a smoke signal the other day that said “Not Working on Twisted Metal” and the signals of Gondor were lit in a pattern to tell us that Jaffe wouldn’t even be at E3. These were both lies and will most likely be viewed negatively when Jaffe gets to the afterlife and they attempt to balance his sins with a feather on an enormous scale.

Luckily for Jaffe, the gods use a pretty damn heavy feather, and luckily for us Jaffe was full of shit. Not only was Jaffe at E3 after all, but he felated our ocular nerves with a preview of the newest Twisted Metal game. Not only a preview, but actual gameplay to boot. While I was watching the beautiful carnage and letting the waves of nostalgia sweep over me like a baby wipe over a pornstar after filming, I couldn’t help but think that the game seemed really polished and complete for a title that, as far as we knew, didn’t even actually exist before that moment.

Today it was revealed why the game seemed so complete. David Jaffe, in an exchange with another user of the internet’s second favorite self-gratification service- Twitter, revealed that the newest Twisted Metal incarnation has been in development for roughly 18 months. This makes the fact nobody had any actual idea that it was happening even more impressive. In the 8th grade I couldn’t even keep it a secret that my best friend got to second base with Susan Murphy behind the bleachers even though she told Jeff Crandle she would go to the homecoming dance with him, so I couldn’t even imagine a large group of people developing one of the most well anticipated games of the current generation keeping that one quiet.

Of course, Jaffe could be bullshitting us again and the game could have only been started earlier that week or something, but hey, who am I to doubt the truthliness of Twitter? Tweeting your testimony in court will probably replace swearing on the bible soon anyway.



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Friday, July 9, 2010

Google Stats Show Nintendo 3DS to be Most Popular E3 Announcement

Taking a look at the Google Trends page shows us that the Nintendo 3DS has been the most popular search term when compared to the other big hardware announcements at this year’s E3 event.

As you can see from the chart above, the search terms for 3DS have been drastically more popular than Microsoft’s Kinect or Sony’s Playstation Move peripherals. Microsoft began stronger with their first-day Kinect event, but on the day of the Nintendo press conference where the 3DS was shown off, search terms shot to new heights- although in terms of news posts, the day which Microsoft had to themselves was capable of producing a greater volume of content. Playstation Move is a difficult one to check, as some people may search for just “Move”, but that’s indistinguishable from people searching for other things with the word “move”.

I think it goes to show that the 3DS has mass appeal, most likely stemming from the fact that the DS is already a massively popular device. In Japan, where the DS is overwhelmingly popular, search terms for the 3DS were drastically more common that in other countries; in the United States, for example, the term “Kinect” is much closer to the term “3DS” than in Japan. Something also to note is that the peak of traffic for both the Move and the 3DS is on the same day; perhaps Sony should have planned ahead for Nintendo overshadowing them.

As if you didn’t need any more proof that Nintendo won E3.



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LittleBigPlanet 2 Post-Release Patch Will Support Move, Your Limitless Imagination and Your Wildest Dreams.

While it was already known that Media Molecule’s heavily anticipated burlap sack romp LittleBigPlanet 2 would support the PlayStation 3’s Move peripheral at launch, it has been confirmed they will be releasing a patch that applies that same functionality to the robust level creation toolset.

This new tool, called the Direct Seat, will be available at retail but will only support Sixaxis controls. That is, until Media Molecule releases a patch. Co-founder Alex Evans had this to say;

“So, right now, players can use the Direct Control Seat to decide how the Sixaxis affects your level, and we’d like to do the same thing for the Move. We have something like that internally, but it’s not fully built. We’re working with another studio to help us prototype out what Move could be, and those levels will be on the disc at launch, to show players what they’ll be able to build.”

While I may be one of those heartless and jaded hardcore gamers that have no real desire for anything related to motion sensing technology, the idea of user created Move-based content in LittleBigPlanet 2 is incredibly exciting. The pretentious artist in me absolutely reveled in watching some of the borderline genius that flowed forth from amateur designers in the original LittleBigPlanet, and with the sequel poised to give gamers even more control over their creations, allowing them to also create motion based content will only prove to push creativity even further. Kudos to all- unless you don’t like granola, than I guess Crunch bars to all.



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Driver: San Francisco Collector’s Edition Listing Reveals Details

DrivingMacPCPlaystation 3RumorsWiiXbox 360Driver: San Francisco Collector’s Edition Listing Reveals DetailsJune 20, 2010 2:24 pm Sam Naylor 0 Comments



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Thursday, July 8, 2010

Rayman Origins is Episodic, HD, and Possibly Coming This Year (Trailer)

The folks at Ubiart – Ubisoft’s collective of artists – have disclosed that Rayman Origins will be a full HD, episodic adventure, with plans to hopefully release the first “biiiiiig” episode this year.

Here’s a snippet from their website:

Why episodes?
To release one this year, and because big games take a long time to make, which in turns makes their price high.
With episodes, the price must be proportional to the size of the game, there is no way we are taking gamers for fools!
Episodes also let us imagine a longer and more developed saga than with a more

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Babysitting Mama and its Baby-Shaped Controller

Apparently, I missed the announcement of Babysitting Mama, Majesco’s newest foray into the “___ Mama” series that started with the surprisingly-excellent Cooking Mama. On Thursday, Joystiq got a quick look at the game’s plush controller- a baby that you tuck the Wiimote inside of.

Majesco was very careful to say that the baby controller hasn’t been finalized, and could change in the future. However, it will still probably end up being a baby that you put a controller inside of. Majesco’s next game, Cleaning Mama, complete with a Windex bottle to hold your Wiimote, has not yet been announced, rumored, or (hopefully) even thought of.



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Introducing the Xio – The Powerglove For the New Generation

The Xio from Forcetek is a harness that attaches to your arm and allows you to control games with wrist motions. Cue nostalgic memories of the Powerglove.

Joystiq’s Richard Mitchell got to try the device out with Tom Clancy’s HAWX. He just slapped it on his wrist, held his wrist out in front of him, and turned and twisted his arm to control his aircraft. Then he destroyed an enemy and crashed his plane into the ground. That’s one way to go out.

According to Forcetek, their ultimate goal is to use the technology in a full suit. Yes, I can get on board with that.



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Wednesday, July 7, 2010

Just Dance 2 Due October 14th. Keep an Eye on Your Drink, Keys, and Phone.

I’ll just warn you now, I’m going to try and Photoshop that lady into anything even remotely related to dancing.

The sequel to the Nintendo Wii’s critically lambasted license to print money, Just Dance (gonna be okay, da da doo doo) 2 has been confirmed for an October 14th release date.

While the first Just Dance (spin that record babe, da da doo doo) may have been hammered by reviewers with more precision and coordination than a ballroom dancing routine, it still went on to sell two million copies world wide, with a million of those copies being sold just in the UK. Now, grant it, the UK is the same place that encouraged musical compositions by Crazy Frog and Bob the Builder and also gave us, in order of awfulness, mad cow, Pete Doherty, salad cream, and my ex girlfriend. Regardless, one million copies of anything is a pretty big seller- especially when you consider Just Dance (gonna be okay, da-da-dance) didn’t benefit from hardly any positive word of mouth in the video game journalism world.

While (dance, dance, j-j-)Just Dance 2 would seem poised to repeat the same feat regardless of what anybody says about it in the press, it may face some incredibly stiff competition. Harmonix’s Dance Central for the Kinect is due out less than a month after Just Dance (gonna be okay, da da doo doo) 2 and, if I were to hazard a guess, will probably cause some trouble for the title. As much as I love kicking Microsoft and the Kinect while they are temporarily down, the one thing from the Kinect I saw at E3 that made me excited was Dance Central. With the Kinect’s focus on controlerless body movement, it would seem that it may have the edge in offering an accurate dancing simulator instead of a whole lot of ‘waggle.’ Although considering you would actually be dancing, calling it a simulator may be a bit off. One would think that Just Dance (spin that record babe, da da doo doo) 2 would have improved upon some of the control issues in the first title though, but it will have quite a bit to live up to in order to repeat it’s success. Guess we will find out when it ‘drops’ on October 14th.



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E310 Preview: Halo: Reach

One of the biggest games from Microsoft at this year’s E3 show had to be Halo: Reach, Bungie’s final game in the Halo series and prequel title to the original trilogy.

With our behind-closed-doors E3 access with the campaign demo and my personal hands-on time with the beta last month, I can truly say Halo: Reach should be on top of any gamers most wanted list. While the beta gave millions of fans great Halo multiplayer, Bungie’s show at E3 focused more on the campaign mode in Reach and they had an impressive demo to show, which you can watch for yourself below.

The demo is actually pretty much the same one from the Microsoft Keynote and tells the prequel story to the main Halo trilogy, about the fall of Planet Reach as it is destroyed by the Covenant. You should have noticed all the different new features that are shown off in this demo. The level is called Long Night of Solace, and like the rest of the campaign it can be played with up to four players cooperatively.

This part of the game involves members of your team landing near a battle zone and fighting their way into a UNSC base. The fight scene is incredible and you could see Armor Abilities in use, along with executions on the Covenant, and a new Covenant weapon called the Concussion Rifle, which is like their version of the grenade launcher.

The demo went on to show the new vehicle called Saber, which was like a fighter jet (like something you would expect to see in Star Wars) that takes your Spartan up into space. If you play four player co-op, all team members will get a Saber of their own to control in space battle.



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Geeked-Out: Disney’s Epic Epic Mickey and TRON Controllers

While it may be rather gauche to use epic twice in a row, I think it’s justified when talking about the new controllers Disney & Performance Designed Products have announced. This week at E3, Nintendo showed off Disney’s Wii-exclusive, Epic Mickey, and Disney showed off its new nunchuk & controller stand that you can purchase and use with the game. The nunchuk is shaped as a paintbrush, while the controller stand/charger is shaped like one of the antagonists of the game. These peripherals are really cool, but not as cool as the TRON controllers they announced at the same time.

The controllers, in TRON fashion, are black-clad, with grips on the sides, and blue LEDs running up and down the controllers. And they look beautiful. It looks like the PS3 and Xbox 360 controllers might be wired, but I still think they’re great. No price has been announced for the Epic Mickey-themed controllers, but the TRON controllers will all retail for $50… eventually.

If you’re in the market for a new controller, and don’t mind playing an extra $20 for style, then you should definitely check out one of these TRON controllers.

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Tuesday, July 6, 2010

E310: Assassin’s Creed Brotherhood will have Multiplayer, Sexy Time

FeaturesMicrosoftNewsPlaystation 3SonyXbox 360E310: Assassin’s Creed Brotherhood will have Multiplayer, Sexy TimeJune 14, 2010 5:16 pm Dylan Duarte 0 Comments



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E310: Ubisoft Keynote Impressions


The Ubisoft Keynote started quick and with no delay to getting straight to the games, beginning with an Xbox 360 Kinect demo of Child of Eden, in which Director Tetsuya Mizuguchi was playing.

An wonderful looking game with beautiful colors and graphics in what seems to be a follow up to Mizuguchi’s Rez, but this time around you control the game with your hands. Something those thinking about buying Kinect should most definitely be keeping on their mind.

The shows host, Joel McHale (Web Soup, NBC’s Community), made his way to the stage to continue the keynote. He quickly went on to the next huge announcement about the new Assassin’s Creed game, Assassin’s Creed: Brotherhood. They showed actual gameplay and it’s believed to have some sort of multiplayer or co-op mode. Dope indeed.



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E310: Day One On-Site Wrap Up

Gotta’ admit, I’m pretty tired after an amazing Activision concert that wrapped up a long and otherwise frustrating day for me. It started off badly, considering my flight was delayed two hours in Boston, and I ended up missing both the Microsoft and EA press confernces. Luckily, Dave “GET SOME!!” Oshry was already on site, and able to attend in my absense.

In addition, the amazing Ripten home team busted their ass to bring you all the big reveals that went down, while our fast-fingered live bloggers brought you up to the minute keynote information.

I’m going to start my day one wrap up with some quick thoughts on the Ubisoft keynote, unless of course you’d like to hear more about my airport fiasco, the cool Sicilian guy I met who owns his own makeup company, and the giant former bouncer they sat me next to on the flight? Didn’t think so.

The Ubisoft E310 keynote was interesting. I myself have never played with Rabbits or Rayman so I don’t have much to say there other than the Rabbits looked cute and the Rayman looked colorful and fun if you’re into that sort of game.

The footage of Ghost Recon: Future Soldier, Driver, and Assassin’s Creed: Brotherhood werem more up my alley. Community’s Joel Mchale shined as the Ubisoft host, giving his color commentary during the on stage gameplay sessions. My personal favorite was after a would be sniper took a bullet to the head. Joel quickly added “hey that guys got a family.”

As far as the workout game and the musical based intro — I wasn’t as much of a fan. Being a bigger guy, I’m not really interested in having a video game that involves me jumping up and down with a virtual Jillian Michaels.

That aside, my biggest WTF moment would still have to be the intoduction of the in-home laser tag game called “Battle Tag.” That’s right kids, break the vase, kick in the TV, and punch grandma in the face, because nothing is off limits with Battle Tag.

If you’ve got a living room the size of the Kodak Theater, you’re probably going to be just fine letting a group of hyper kids run through your home firing plastic rifles at each other. But anything smaller than that, and you’re just asking for trouble.

A Michael Jackson game was announced at the closing of the Ubisoft Keynote, and the crowd seemed to like it. Dancers took the stage reinacting MJ’s classic hit “Beat It” in a game set to use the Microsoft Kinect device as a means to help you mimic his iconic dancing moves.

From there, it was a quick run to the hotel for a shower and change before heading off to the Activision night time event at the Staples Center. I mentioned it a bit in the intro here, but I’ll add a little more detail before I call it a night.

The show kicked off with DJ Z-Trip getting everyone pumped, and then quickly shifted to Usher rising up from the stage. He performed a few songs, and was eventually joined by the Black Eyed Peas’ Will-I-am in his closing act. Other appearances included Jane’s Addiction rocking out to “Been Caught Stealing”, Chris Cornell performing Black Hole Sun, Tool’s Maynard James Keenan doing an excellent cover of Queen’s Bohemian Rhapsody,  a massive stripper pole climbed at least 40 feet by a fairly attractive and completely  insane woman in a bikini, and several other groups of half naked woman doing various dances throughout the night.

Of course, Activision also found the time to splice in some video game footage during the musical performances, along with a quick half pipe session conducted by Tony Hawk and friends to promote his upcoming game “Tony Hawk Shred.” This one actually looked somewhat decent and pretty colorful too.

The show was closed out with some solid Call of Duty: Black Ops footage featuring a nice arcade like helicopter sequence with lots of well timed fireworks pumped into the arena to scare the shit out of everyone anytime an in-game explosion went off (and there were plenty).

Finally, as we suspected, Eminem took the stage to cap the night with a few solid renditions, including a special guest duet with the rude boy lover herself, Rhianna. He left the stage after an encore performance of “Lose Yourself.”

That’s pretty much it. Got to hand it to Activision for putting on a great show and pimping their warez at the same time. Free beer, free concession stand snacks,  and tons of great entertainment. I’m pretty sure everyone left that place happier than they walked in.

We’ll be brining you more of the same in just a few hours when E3 officially opens it’s doors tomorrow. Look for our Sony and Nintendo live blog keynotes, hands-on impressions, breaking news, rumors, and a bunch of vidoes and photos. See you then.



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Monday, July 5, 2010

E310: EA Keynote Impressions

So … someone rescheduled our airport pickup time due to his plane being delayed. That same someone informed me of this via a text message that I received after landing in LAX at noon. I was told in said message, that in addition to no longer having a ride, I was now responsible for attending the EA press conference at the Orpheum Theatre. After hailing a cab, I stumbled into the Orpheum Theatre 20 minutes late, during the kick off of the EA Sports “next generation” of games.

First off was EA MMA, their foray into the MMA world. The game itself looks rather solid, but the immense online aspect looks as if EA has bitten off a little more than they can chew. I don’t know if any game can possibly have the following to support such an online system.

Next they brought out Hall of Fame quarterback Joe Montana to discuss the upcoming changes in Madden 2011, mainly what they consider to be a revolution in playcalling. I didn’t quite get what was so different about it, but everyone sure seemed excited.

Next up was EA Active 2. Available on all consoles, this exercise system makes it easier and more fun than ever to convince yourself you are working out, when in fact you are just jumping up and down playing videogames with a heart rate monitor on. Oh what fun. Just when I was about to fall asleep, the EA sports segment was over, and it was time for some the awesome.

I’ve been waiting for more Crysis 2, since I finished Crysis 1, and today EA did not dissapoint. We were hit with an entire gameplay session of Crysis taking place in Grand Central Station. The station was being invaded by the alien force, and it was up to you and your nano suit to save the day. The graphics look amazing, the gameplay looked tighter than ever, and it was ALL IN 3D! Glasses not included. However, just when I thought Crysis 2 was the most badass FPS I’d ever seen, EA booted up Bulletstorm.

Bulletstorm looks like one hell of a ride, and I cant wait to get my hands on it tomorrow. Imagine a game that looks like Crysis, plays like Borderlands, and has all the campy arcade goodness of Guitar Hero — then crank everything up to 11. That’s a basic idea of what Bulletstorm is like. And then, just like that, it was all over.

Last but not least, EA and LucasArts hyped the hell out of Star Wars: The Old Republic, the highly anticipated MMO. After a ton of hype, they followed by showing no gameplay footage and one very awesome pre rendered cgi video

I can’t wait to get my hands on some of these titles tomorrow, and to hook you all up with tons of in-depth coverage and gameplay footage very soon. Stay tuned for more E3 2010 goodness.



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Rumor: Star Wars: The Force Unleashed II’s multiplayer scrapped by LucasArts

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Mattrick on Kinect: “I know the price,” Sony in for a “tough holiday”

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Sunday, July 4, 2010

Capcom’s Reeves: Sony should get moving on that PSP 2

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Naughty Bear multiplayer details

Some details pertaining to the upcoming 505 Games joint, Naughty Bear, have arrived. Specifically, the game’s four multiplayer modes have been revealed, and will feel mighty familiar to online shooter vets.

First is Assault, which is essentially capture the flag: one team defends, the other attacks. If the “Golden Unibear Statue” (flag) is not destroyed by the time the round’s two minutes are up, the defenders win. If it is destroyed–well, you get the picture.

Next up is Golden Oozy, a slight variant on the Juggernaut game archetype. Players will compete for possession of the Golden Oozy, an extremely powerful weapon with infinite ammo. The only way to score points in this mode is via kills with said Oozy.

Third we have Cake Walk, which is a lot like Oddball. Players tussle over the Glorious Golden Cupcake (I couldn’t make this up, folks), and he or she who holds said cupcake (at the penalty of losing offensive abilities and movement speed) for the longest, wins.

And last but not least there’s Jelly Wars, which is the only mode that I could not immediately shove into a box. A team of “normal” bears (does that even apply with this game?) attempts to gather Jellies scattered throughout the level to their mixing machine in order to “create the most awesome jelly ever.” Seems simple enough, but a fourth player will be put in control of the titular Naughty Bear to ensure that it isn’t by hiding jellies, setting traps and repeatedly murdering the opposing team.

Naughty Bear hits store shelves June 29th.



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Kinect to come with a free game, GameStop says

Microsoft has not yet confirmed whether or not Kinect ships with a game Ã  la Wii Sports, but the motion peripheral’s Best Buy product page certainly suggests it does.

Listed under the rumored $149.99 price tag, Best Buy notes that the package ”includes Kinect for Xbox 360, power supply cable, Kinect game, manual and Wi-Fi extension cable.”

What game this actually is remains to be seen, though it would be unsurprising if it were the Rare-developed Kinect Sports introduced at the Microsoft E3 press conference last week.

More details are likely to be revealed at GamesCom in August.

Kinect is due out this November.



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Saturday, July 3, 2010

The MMO Round-Up / June 20

BY Emmanuel Petti Jun. 20th, 2010 More on:The MMO Round-up

The MMO Round-up captures the genre’s most notable happenings of the week in easy to consume, bite-sized portions.

Let’s just go ahead and make this as easy as possible, here’s a list of all the MMO trailers that came out this week during E3.

Warhammer 40,000: Dark Millennium OnlineJumpgate EvolutionWorld of TanksDC Universe Online, and another one.Battle of the ImmortalsLego UniverseTERA walk through, and a standard trailer.Holy crap there are a lot of Star Wars: The Old Republic trailers.Final Fantasy XIV OnlineBlack ProphecyVIndictusBattlestar Galactica OnlineThe Agency

The first adventure pack for Champions Online called The Serpent Lantern has officially launched.

It’s official, Fallout Online is a go and get’s a new website.

Cryptic pushes Star Trek Online items exclusively obtained through the pre-order to the game’s online store for purchase.

The free-to-play version of Lord of the Rings Online went into closed beta this week.

Fallen Earth developers answered the all important questions from the game’s players.

ArenaNet answers questions about combat and player traits in regards to Guild Wars 2.

Take a look at the City of Heroes Super Boost Pack V.

EA Mythic shake up: Producer Josh Drescher suddenly let go from the company.

The Darkfall patch notes show the many changes that came to the game this week.

Cryptic talks about the Summer plans for their super hero game Champions Online.



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No new Bungie game at E3, but probably next time, hints Activision

If anyone was biting their nails throughout E3 thinking someone would drop something about what Bungie’s up to post-Halo, they were probably disappointed. Don’t feel too bad, though. Looks like next year will be your year.

“We are super excited about the project that

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Square Enix “still talking with Microsoft” about Final Fantasy XIV for Xbox 360

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Friday, July 2, 2010

Rumor: Kojima to unveil new PS3 exclusive at TGS… maybe not

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SWTOR single-player will differ greatly depending on class



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Driver San Francisco formalized, trailered

BY Rain Anderson Jun. 14th, 2010 More on:Driver: San Francisco

Driver: San Fancisco is as official as can be; Ubisoft revealed and christened the title at their presser earlier today and released a not-too-shabby trailer to go with it.

The big trick the game has up its sleeve is a “shift” feature which, upon crashing or otherwise, allows the player to switch from car to car — that’s any car in the city — on the fly. A feature the creative heads at Ubisoft believe to be innovative and one that will supposedly add quite the twist to the online portion of the game.

No precise release dates yet but a ‘Q4 2010′ window has been offered up for the PlayStation 3, Xbox 360, PC and Mac game.

Have a peek at the first screenshots in the gallery as well.



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Thursday, July 1, 2010

Dead Space 2 dated for January

Dead Space 2 has a release date. Or rather, release dates.

The sequel to one of TVGB’s best loved games gets a North American release on Jan. 25 2011, with a European release on Jan. 28 for PC, PlayStation 3 and Xbox 360.

During their E3 press event earlier today, EA also showed off demo for the game. It almost disappointed. Almost.

The opening environment, a church, had us worried. Open and relatively clean, it was utterly at odds with the decaying, screaming, claustrophobic space ship Ishimura from the original. Too sanitary, too open. The new, Gollum-like, cherubic Necromorphs didn’t help matters either. Like we said, worried.

Thankfully though, as Isaac wondered deeper and deeper into the church, Dead Space 2 regained its awesome.

The finale was the best bit. While looking out over “The Sprawl” - the game’s necromorph-infested city - Isaac is blinded by light, the windows shattered by some unknown attacker. Scrambling for safety, he rips a metal panel from the disintegrating floor and he throws himself in, falling several feet down and landing with a crunch.

Dazed, he hauls himself up and takes stock of his surroundings. A long dark corridor lays in front of him, the lights flickering ominously. But before Isaac can react he looks up to the hole he has just fallen through, just in time to see a giant, reptilian Necromorph emerge from the darkness, screaming, roaring just feet from his face.

In short, it was bloody brilliant. Do we really have to wait ’till next year!?



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New Rayman goes 2D

BY Rain Anderson Jun. 15th, 2010 More on:Rayman OriginsYves Guillemot

Another out-of-the-blue but quite welcome announcement from Ubisoft today is Rayman Origins. The game’s headed up by Beyond Good & Evil and Rayman creator Michel Ancel himself who we remain hopeful is alternating between this and another little project.

As can be seen from the trailer above, this one’s looking deliriously beautiful.

Apparently only five people have worked on the title; a testament to Ubisoft’s UbiArts toolkit, according to CEO Yves Guillemot who introduced the game at the company’s press conference earlier today.

No dates or other specifics yet.



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Xbox 360 Drops Price On Tuesday Morning [E3 2010]

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