While it was already known that Media Molecule’s heavily anticipated burlap sack romp LittleBigPlanet 2 would support the PlayStation 3’s Move peripheral at launch, it has been confirmed they will be releasing a patch that applies that same functionality to the robust level creation toolset.
This new tool, called the Direct Seat, will be available at retail but will only support Sixaxis controls. That is, until Media Molecule releases a patch. Co-founder Alex Evans had this to say;
“So, right now, players can use the Direct Control Seat to decide how the Sixaxis affects your level, and we’d like to do the same thing for the Move. We have something like that internally, but it’s not fully built. We’re working with another studio to help us prototype out what Move could be, and those levels will be on the disc at launch, to show players what they’ll be able to build.”
While I may be one of those heartless and jaded hardcore gamers that have no real desire for anything related to motion sensing technology, the idea of user created Move-based content in LittleBigPlanet 2 is incredibly exciting. The pretentious artist in me absolutely reveled in watching some of the borderline genius that flowed forth from amateur designers in the original LittleBigPlanet, and with the sequel poised to give gamers even more control over their creations, allowing them to also create motion based content will only prove to push creativity even further. Kudos to all- unless you don’t like granola, than I guess Crunch bars to all.
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