Port of the title from Xbox (and an Xbox-specific implementation of DirectX) on PC and OpenGL led a series of questions, the Gilray was eager to address. "A personal touch to read these comments, which the game of broken hurts," he wrote in the forums. "I'm always incredibly paranoid about this work I/we do and am always self-critical, so please, help us resolve these issues by providing as much positive feedback with system specs and detailed descriptions can."
As a user enabled (usually angry) bug reports, one asked the question everyone has me, was: "Why not the PC port can be as good as the PS3 version?" Gilray responded simply, "because the PS3 version is not complete, nor" before adding, "as we look for the PS3 version this will bring to the PC as an update to the latest PC later." While it is far from a promise, it is a reminder, the HD remake is not contractually bound, remain a PS3 exclusive, and there is a potential silver lining for everyone of bugs in the current version of Oddboxx plagued.
[Thanks, BoogerA.]
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